![]() Aladdin had to coax him out of hiding, and soon, he quickly befriended Aladdin and risks his own life to save him. In the first film, he was a bit shy when he first encountered Aladdin and Abu, but was curious enough to nervously fly over to investigate eventually hiding once Aladdin first saw him or whenever Abu looked over. Randy animated the hands and feet (tassels) in traditional animation, while the rest of the character was computer-animated.ĭespite being a carpet, Carpet is a character of many traits and pure of heart. His complex design was what forced the animators to design his pattern in computer animation. Having resided within the same home, Carpet had been good friends with the Genie (who remained trapped within his lamp in an exclusive chamber), a thousand years prior to meeting Aladdin.Ĭarpet is known for being one of the first computer-animated characters in a feature film. Because he was not part of the original forbidden treasures of the cave, his physical interaction with Abu did not provoke the cave's guardian. Carpet and his siblings went their own separate ways, with Carpet finding his way into the Cave of Wonders and becoming trapped in its treasure room. On the day of his death he commanded his creation to go out into the world and find masters for them to serve. 2.6 Disney Princess Enchanted Tales: Follow Your DreamsĬarpet was created a thousand years ago by the legendary sorcerer and carpet weaver Khuriya who created one-hundred Magic Carpets each with their own unique patterns and colors.But Disney's custom towers, each with the power of approximately 2,000 Pentium PCs, do. ![]() It appears there is a minimum amount of computational power needed for a seamless virtual world, and in 1994 a couple of PCs don't cut it. Each seat - three Onyxes, electronic saddle, and headmount - costs US$1.5 million. This "realism" was achieved through brute computing power bought with brute money. Instead, Disney's magic-carpet ride is as richly colorful and smooth as the film itself. There are no lags, no jitters, no cartoony polygons, no low-res blues - all the problems that have plagued mass-market virtual reality rides so far are gone. (Each guest rides alone in a separate world.) The goal is to find the scarab that leads to the lamp, using clues encountered along the way. Guests can zoom down to the street or into rooms to interact with characters that respond to the guests' movements and decisions. An airplane-like control bar moves the carpet through a lush, seamless world. A "guest" (Disney's term for a paying customer) sits in the rocking, carpeted saddle wearing the most comfortable headset yet made. The ride simulates a magic-carpet flight over and through the bazaars, oases, painted hallways, and underground tombs in Aladdin's world. Using three Silicon Graphics Onyx computers stacked into one refrigerator-sized tower, a custom-fabricated headmounted video and audio helmet, a custom-designed kinetic saddle with steering stick, and a lot of proprietary software, Disney made a virtual reality world that really works. Two years ago they made an offer to the animators who made Aladdin: you guys create a complete three-dimensional world for Aladdin, with the same hand-drawn quality as the movie, and we'll invent (no matter the cost) whatever hardware that's needed to transform your vision into a virtual world. The Imagineers, those experts on fun at The Walt Disney Company, decided to make virtual reality work for the masses.
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